An Introduction
Topic of recent US-China trade talks
Digital Products.
“Intellectual property refers to creations of the mind: inventions, literary and artistic works, and symbols, names, images, and designs used in commerce.”
“[O]riginal works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device.”
As soon as a work is fixed in a tangible medium, copyright subsists.
A copyright holder has the exclusive right:
“[A] work based upon one or more preexisting works, such as a translation . . . or any other form in which a work may be recast, transformed, or adapted.”
“A work . . . in which a number of contributions, constituting separate and independent works in themselves, are assembled into a collective whole.”
“A ‘joint work’ is a work prepared by two or more authors with the intention that their contributions be merged into inseparable or interdependent parts of a unitary whole.”
“The copyright in a compilation or derivative work extends only to the material contributed by the author of such work, and does not imply any exclusive right in the preexisting material.
The copyright in such work is independent of, and does not affect or enlarge the scope, duration, ownership, or subsistence of, any copyright protection in the existing material.”
Obtaining a patent is difficult and time consuming. An inventor must file a patent application with the patent office in every country in which he or she wishes to have a patent. The patent may be later overturned by a court if it is insufficient.
The unique identifying mark that distinguishes the goods or services of one merchant from those of another.
“[A] general term used to describe a collection of computer programs, procedure and documentation that perform some tasks on a computer system.”
The physical parts of a computer, as opposed to software, which exists inside the computer
[if the combination of the two software modules trigger the obligations under a license; for example,GPLv2 extends its obligations to “derivative works” and if a second software module is combined with a GPLv2 licensed module that is not a derivative work of the GPLv2 licensed module, the second software module is not subject to GPLv2. The definition of “derivative work” is subject to different views in the FOSS community]
The Free Software Foundation provides the following example to illustrate a case of license compatibility:
A license p is compatible with a license q (or is q-compatible) if
A work licensed under p can be distributed under the terms of q.
Notices, such as text in comments in file headers, often provide authorship and licensing information. FOSS licenses may also require the placement of notices in source code or documentation to give credit to the author (an attribution) or to make it clear the software includes modifications.
Common scenarios include:
A developer may copy portions of a FOSS component into your software product.
Relevant terms include:
A developer may link or join a FOSS component with your software product.
Relevant terms include:
A developer may make changes to a FOSS component, including:
A developer may transform the code from one state to another.
Examples include:
Development tools may perform some of these operations behind the scenes.
For example, a tool may inject portions of its own code into output of the tool.
Usually by providing other services, such as:
Creative Commons licenses are the best choice for most all of your content. All CC licenses require attribution. http://creativecommons.org/licenses/
CC BY: Allows others to distribute, remix, tweak, and build on your work, even commercially.
CC BY-SA: Allows others to distribute, remix, tweak, and build on your work, even commercially, and they must license their new creations under the same terms.
CC BY-ND: Allows for redistribution, commercial or non-commercial use, but they can’t change the work.
CC BY-NC: Allows others to distribute, remix, tweak, and build on your work, even non-commercially. Their new works must be non-commercial, but they can license them under different terms.
CC BY-NC-SA: Allows others to distribute, remix, tweak, and build on your work, non-commercially, and they must license their new creations under the same terms.
CC BY-NC-ND: Others can only download and share your works.
The Creative Commons Zero (CC0) is a public domain dedication which can be used if you wish to permanently surrender your copyright and related rights to your work, with no attribution. It can be used for all types of content.
Dennis M. Kennedy, A Primer on Open Source Licensing Legal Issues: Copyright, Copyleft and Copyfuture, (2001), available at http://www.denniskennedy.com/opensourcedmk.pdf.
http://creativecommons.org - the open source idea in non software contexts
They are neither an unmitigated good, nor particularly dangerous. Before using them, either to license your work or accepting work subject to them, you should evaluate your own situation and make an individual determination. General information cannot take into account your particular circumstances
This presentation is not legal advice. Legal advice can only be provided with regards to specific factual circumstances in the context of an attorney-client relationship. This presentation does not establish an attorney-client relationship.